j N�  BB <?xml version="1.0" ?>
<animsys skeleton="33097">
	<resources>
		<animation additive="no" blendinduration="0.04" blendoutduration="0.04" duration="1.0" loop="no" name="attack_LMB" rdbname="38713">
			<keyframe name="swish_medium" time="0.021"/>
			<keyframe name="vocal_attack" time="0.005"/>
		</animation>
		<animation additive="no" duration="2.0" loop="yes" name="attack_RMB" rdbname="38805">
			<keyframe name="vocal_attack" time="0.013"/>
		</animation>
		<attractor name="attractor_head" type="33">
			<relative bone="rig_bone_head">
				<rotation>
					0 180 0
				</rotation>
			</relative>
		</attractor>
		<animation additive="no" blendinduration="0.04" duration="1.19999992847" loop="no" name="death" rdbname="3933">
			<keyframe name="sfx_death_spin" time="0.016"/>
			<keyframe name="vocal_death" time="0.019"/>
		</animation>
		<attractor name="GroundAttractor" type="35"/>
		<animation additive="no" duration="2.0" loop="yes" name="idle" rdbname="34392">
			<keyframe name="vocal_idle" time="0.021"/>
		</animation>
		<animation additive="no" duration="2.0" loop="yes" name="idle_variation_1" rdbname="34411">
			<keyframe name="vocal_idle" time="0.021"/>
		</animation>
		<animation additive="no" blendinduration="0.04" blendoutduration="0.04" duration="5.19999980927" loop="no" name="payoff" rdbname="4786">
			<keyframe name="vocal_payoff" time="0.195"/>
		</animation>
		<animation additive="no" duration="0.639999985695" loop="yes" movementdistance="3.58" movementmaxspeed="20" movementminspeed="0.0" name="walk_forward" rdbname="34391" syncgroup="movement">
			<keyframe name="footstep" time="0.062"/>
			<keyframe name="footstep" time="0.382"/>
		</animation>
	</resources>
	<tree>
		<base animation="attack_LMB" name="attack_LMB"/>
		<base animation="attack_RMB" name="attack_RMB"/>
		<base animation="death" name="death"/>
		<base animation="idle" name="idle" random="6"/>
		<base animation="idle_variation_1" name="idle" random="1"/>
		<base animation="payoff" name="payoff"/>
		<base animation="walk_forward" name="walk_forward"/>
	</tree>
</animsys>
