function OnStart() _gameObject:AddCameraComponent():SetLookAt(_gameObject:GetPosition() + Vec(0, -1, 3), Vec(0, 1, 0)) local cameraComponent = _gameObject:AddGodcamComponent() cameraComponent:SetInvertedMouseY(true) cameraComponent:SetInvertedMouseX(true) _gameObject:AddSensorTrackerComponent() end function OnMinotaur(args) print("There's a Minotaur here!! And he's saying '" .. args.what .. "'!") end