<!DOCTYPE NxParameters>
<NxParameters numObjects="1" version="1.0" >
<value name="" type="Ref" className="BasicIOSAssetParam" version="0.4" checksum="0xcb6a84c 0x48e1978e 0x961cee62 0x1d7d95b">
  <struct name="">
    <value name="restDensity" type="F32">0</value>
    <value name="particleRadius" type="F32">0.01</value>
    <value name="maxParticleCount" type="U32">100000</value>
    <value name="maxInjectedParticleCount" type="F32">1.0</value>
    <value name="sceneGravityScale" type="F32">0</value>
    <value name="externalAcceleration" type="Vec3">0 0 0</value>
    <struct name="particleMass">
      <value name="center" type="F32">1</value>
      <value name="spread" type="F32">0</value>
      <value name="type" type="Enum">uniform</value>
    </struct>
    <value name="collisionFilterDataName" type="String">particleCollisionGroup</value>
    <value name="fieldSamplerFilterDataName" null="1" type="String"></value>
    <value name="staticCollision" type="Bool">true</value>
    <value name="restitutionForStaticShapes" type="F32">0.5</value>
    <value name="dynamicCollision" type="Bool">true</value>
    <value name="restitutionForDynamicShapes" type="F32">0.5</value>
    <value name="collisionDistanceMultiplier" type="F32">1</value>
  </struct>
</value>
</NxParameters>
