local smokeTest = require("smoketest") smokeTest.Playfields = { 1200 } -- { 1200, 2210 } smokeTest.TeleportDelay = 0.25 -- smokeTest.PerformanceSamplingDelay = 1.5 smokeTest.CollectPerformanceMetrics = false smokeTest.SendPerformanceMetrics = false -- true smokeTest.ShutdownClient = true smokeTest.FinishCallback = function( result ) -- debug.log('important', "FinishCallback: exit code: " .. result.ExitCode ) -- result.ExitCode = 999 end smokeTest.Run()