{
  "dx11" : "dx11/nearClipFill.fx",
  "ogles" : "ogles/nearClipFill.gles",
  "ogl" : "ogl/nearClipFill.glsl",
  "func_ps" : "main_ps",
  "func_vs" : "main_vs",

  "ShaderFlags" :
  {
  },
  
  "OGLESTextureMappingsPS" :
  {
    "0" : "sTex"
  },

  "OGLESVertexAttrMappings" :
  {
    "0 - POSITION4" : "aPosUV"
  }
  
}