{
  "dx11" : "dx11/linearizeDepth.fx",
  "ogles" : "ogles/linearizeDepth.gles",
  "ogl" : "ogl/linearizeDepth.glsl",
  "func_ps" : "linearizeDepthPS",
  "func_vs" : "linearizeDepthVS",

  "ShaderFlags" :
  {
    "BLUR_PASS" : 1,
    "AUTO_FOCUS" : 1
  },
  
  "OGLESTextureMappingsPS" :
  {
    "0" : "sDepthTex"
  },

  "OGLESVertexAttrMappings" :
  {
    "0 - POSITION4" : "aPosUV"
  },
  
  "OGLESConstBufferVS0" :
  {
  },
  
  "OGLESConstBufferVS1" :
  {
  },
  
  "OGLESConstBufferPS0" :
  {
  },
  
  "OGLESConstBufferPS1" :
  {
    "00" : [ "uProjPlanes", 1 ],
    "01" : [ "uDepthEncConsts", 1 ]
  }
  
}