{
  "GlobalShaderFlags" :
  {
    "DEBUGRENDERENTITY" : 1
  },
  
  "VertexFormatShaderFlags" :
  {
    "POSITION" : 1,
    "POSITION4" : 1,
    "NORMAL" : 1,
    "TANGENT" : 1,
    "COLOUR" : 1,
    "BONEINFO" : 1,
    "TEXCOORD" : 3
  },

  "Families" :
  [ 
    "default",
    "boxTest",
    "decal",
    "particles",
    "meshes", 
    "screenCopy",
    "omnilight", 
    "spotlight",
    "globallight",
    "debugBuffer",
    "depthOfField",
    "debugrendering",
    "linearizeDepth",
    "meshplane",
    "deferredShadows",
    "depthReduction",
    "fxaa",
    "cmaa",
    "godrays",
    "nearClipFill",
    "colormasking",
    "vignette",
    "statBar"
  ]
}
