{
  "dx11" : "dx11/depthReduction.fx",
  "ogles" : "ogles/depthReduction.gles",
  "func_ps" : "main_ps",
  "func_vs" : "main_vs",

  "ShaderFlags" :
  {
    "LINEARIZE_DEPTH" : 1
  },
  
  "OGLESTextureMappingsPS" :
  {
    "0" : "sDepthTex"
  },

  "OGLESVertexAttrMappings" :
  {
    "0 - POSITION4" : "aPosUV"
  },
  
  "OGLESConstBufferVS0" :
  {
  },
  
  "OGLESConstBufferVS1" :
  {
    "0" : [ "uVPSizeInvSize", 1 ]
  },
  
  "OGLESConstBufferPS0" :
  {
  },
  
  "OGLESConstBufferPS1" :
  {
    "00" : [ "uDofParams", 1 ],
    "01" : [ "uProjPlanes", 1 ]
  }
  
}