{
  "dx11" : "dx11/deferredShadows.fx",
  "ogles" : "ogles/DeferredShadows.gles",
  "ogl" : "ogl/DeferredShadows.glsl",
  "func_ps" : "main_ps",
  "func_vs" : "main_vs",

  "ShaderFlags" :
  {
    "GBUFFERTYPE" : 3,
    "SHADOW_PCF9" : 1,
	"READ_ADAPTIVE_VOLUMETRIC_SHADOWS" : 1,
    "HW_PCF_SAMPLER" : 1
  },
  
  "OGLESTextureMappingsPS" :
  {
    "0 - depthBuffer" : "g_DepthBuffer",
    "1 - gbuffer0"    : "g_GBuffer0",
    "2 - shadowMap"   : "sTexShadowMap",
	  "3 - test" : "g_TestTex",
    "4 - none" : "sTexUnused2",
    "5 - none" : "sTexUnused3",
    "6 - none" : "sTexUnused4",
    "7 - avsmBuffer"  : "gAVSMVolumeTextureReadOnly"
  },

  "OGLESVertexAttrMappings" :
  {
    "0 - POSITION" : "aPosition"
  },
  
  "OGLESConstBufferVS0" :
  {
  },
  
  "OGLESConstBufferVS1" :
  {
  },
  
  "OGLESConstBufferPS0" :
  {
  },
  
  "OGLESConstBufferPS1" :
  {
    "00" : [ "uInvViewProj", 4 ],
    "04" : [ "uCamPosSMFar", 1 ],
    "05" : [ "uShadowViewProj", 4 ],
    "09" : [ "uShadowResInvRes", 1 ]
  },

  "OGLESConstBufferPS2" :
  {
    "00" : [ "uAvsmViewProj", 4 ],
    "04" : [ "uAvsmView", 4 ],
    "08" : [ "uAvsmSceneViewProj", 4 ],
    "12" : [ "uAvsmSceneView", 4 ]
  }

}
